Android’s games category for Android Auto and cars powered by Android Automotive OS with Google built-in has graduated from beta to general availability, according to the Android Developers Blog. Developers can publish games through Google Play’s open testing and production tracks.

For Android Auto, the blog says games are supported on devices running Android 15 and higher. That gives developers a defined compatibility point to consider, while users should check their device and car setup before expecting a game to be available.

What developers need to account for

Car-screen play comes with specific behavior and usability requirements. The Android Developers Blog says game audio must stop when a user starts driving and cannot be unpaused while the vehicle is moving. It also says games should restore their app state as closely as possible when relaunched from the home screen.

The blog recommends testing for responsiveness and avoiding freezes or stutter. It says car screens support touch input; games that support controllers should declare the android.hardware.gamepad feature in their manifest.

Games should also adapt to different car display sizes and aspect ratios, running full screen without letterboxing or pillarboxing. The blog advises developers not to include the distractionOptimized metadata element in any activity in the manifest.

For mobile users, the practical takeaway is that car-screen games are now generally available as a category, while Android Auto support has an Android 15-and-higher requirement. For developers, Google Play’s open testing and production tracks provide the listed publishing routes.